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The dark side of game texturing [electronic resource] / David Franson. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology/Premier Press, c2004
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
3D game programming all in one [electronic resource] / Kenneth C. Finney. by Series: Course Technology PTR game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, c2004
Other title:
  • Three D game programming all in one
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Character development and storytelling for games [electronic resource] / [edited by] Sandy Doell. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, 2004
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Game interface design [electronic resource] / Brent Fox. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Course Technology PTR, 2005
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Beginning game graphics [electronic resource] / Harry J. Evry. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology PTR, c2005
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Advanced 3D game programming all in one [electronic resource] / Kenneth C. Finney. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology PTR, 2005
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Game character design complete [electronic resource] : using 3ds Max 8 and Adobe Photoshop CS2 / David Franson. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2007
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Beginning game art in 3DS Max 8 [electronic resource] / Les Pardew. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2006
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
DarkBasic pro game programming [electronic resource] / Jonathan S. Harbour, Joshua R. Smith. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Thomson Course Technology, c2007
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Beginning Java game programming [electronic resource] / Jonathan S. Harbour. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thompson Course Technology, 2008
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Beginning game programming [electronic resource] / Jonathan S. Harbour. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2007
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Creating game art for 3D engines [electronic resource] / Brad Strong. by Series: Game development series (Charles River Media (Firm))
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Charles River Media, 2008
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Game graphics programming [electronic resource] / Allen Sherrod. by Series: Course Technology PTR game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Charles River Media/Cengage Learning, c2008
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
3D game programming for teens [electronic resource] / Eric D. Grebler. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, 2009
Other title:
  • Game programming for teens
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
XNA 3.1 game development for teens [electronic resource] : game development on the PC, Xbox 360, and Zune player / Jerry Lee Ford, Jr. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Course Technology, 2011
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Game programming gems 8 [electronic resource] / edited by Adam Lake. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, c2011
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Beginning Java SE 6 game programming [electronic resource] / Jonathan S. Harbour. by
Edition: 3rd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Course Technology PTR, 2012
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Mathematics for 3D game programming and computer graphics [electronic resource] / Eric Lengyel. by
Edition: 3rd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Cengage Learning, 2012
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
3D game programming all in one [electronic resource] / Kenneth C. Finney. by Series: Course technology PTR
Edition: 3rd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Course Technology, 2013
Other title:
  • Three D game programming all in one
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Multi-threaded game engine design [electronic resource] / Jonathan S. Harbour. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Course Technology, 2011
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Game programming gems 7 / edited by Scott Jacobs. [electronic resource] by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston, Massachusetts : Course Technology, 2008Copyright date: ©2008
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
The black art of multiplatform game programming / Jazon Yamamoto ; foreword by André Lamothe. [electronic resource] by Series: Prima Tech's game development
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: ©2015
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
AI game programming wisdom 4 / edited by Steve Rabin. [electronic resource] by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston, Massachusetts : Charles River Media : Course Technology, Cengage Learning, 2008Copyright date: ©2008
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Practical game development with unity and blender / Alan Thorn. [electronic resource] by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston, Massachusetts : Cengage Learning, 2015Copyright date: ©2015
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Beginning C++ through game programming, fourth edition / Michael Dawson ; senior product manager, Emi Smith ; cover designer, Mike Tanamachi. [electronic resource] by
Edition: Fourth edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston, Massachusetts : Cengage Learning PTR, 2015Copyright date: ©2015
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
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