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Java the UML way : integrating object-oriented design and programming / Else Lervik and Vegard B. Havdal ; translated and sponsored by tisip.

By: Contributor(s): Material type: TextTextLanguage: English Original language: Norwegian Publication details: Chichester : Wiley, c2002.Description: xvi, 737 p. : ill. ; 24 cmISBN:
  • 9780470843864 (pbk.) :
  • 0470843861
Uniform titles:
  • Programmering i Java. English
Subject(s): DDC classification:
  • 005.71262 LER
LOC classification:
  • QA76.73.J38
Contents:
1.Introduction -- 2.Variables, data types, and expressions -- 3.Using ready-made classes -- 4.Constructing your own classes -- 5.Selection as a control structure -- 6.Loops as a control structure -- 7.Collaboration between objects -- 8.JAVA libraries and exception handling -- 9.Arrays of primitive data types -- 10.Arrays of reference types and array lists -- 11.Using data files and streams -- 12.Inheritance and polymorphism -- 13.GUI programming and events -- 14.Text, choices, and windows -- 15.Creating user interfaces -- 16.Threads -- 17.Data structures and algorithms -- 18.More about applets -- 19.Distributed systems with sockert programming and RMI -- 20.Programming with databases -- 21.WEB programming with JavaServer pages.
Summary: UML is the de facto standard notation for modelling complex software systems. This book bridges the gap between O-O design (in UML) and O-O programming (in Java) with an integrated approach.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 005.71262 LER (Browse shelf(Opens below)) 1 Available 120112

Includes bibliographical references (p. 719-720) and index.

1.Introduction -- 2.Variables, data types, and expressions -- 3.Using ready-made classes -- 4.Constructing your own classes -- 5.Selection as a control structure -- 6.Loops as a control structure -- 7.Collaboration between objects -- 8.JAVA libraries and exception handling -- 9.Arrays of primitive data types -- 10.Arrays of reference types and array lists -- 11.Using data files and streams -- 12.Inheritance and polymorphism -- 13.GUI programming and events -- 14.Text, choices, and windows -- 15.Creating user interfaces -- 16.Threads -- 17.Data structures and algorithms -- 18.More about applets -- 19.Distributed systems with sockert programming and RMI -- 20.Programming with databases -- 21.WEB programming with JavaServer pages.

UML is the de facto standard notation for modelling complex software systems. This book bridges the gap between O-O design (in UML) and O-O programming (in Java) with an integrated approach.

Translated from the Norwegian.

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