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Copyright theft / by John Gurnsey.

By: Material type: TextTextPublication details: Aldershot : Gower, c1995.Description: xi,196p. ; 24cmISBN:
  • 9780566076312 :
  • 0566076314 (cloth)
Subject(s): DDC classification:
  • 342.0482 GUR
Contents:
1.Background and introduction -- Part one: Conventional printing -- 2.The history and nature of copyright theft -- 3.Legal and countermeasure issues -- 4.International issues -- 5.Implicatons for the publishing industry -- 6.Electronic publishing -- Part two: Electronic media -- 7.Databases -- 8.Audio: home taping -- 9.Audio piracy -- 10.Broadcast and video material -- 11.Software -- 12.Games and multimedia products -- Part three: the future -- 13.The nature of information disseminaton and use -- 14.User implications -- 15.The need for legislation -- 16.The future.
Summary: This volume reviews all forms of copyright theft, gathering the experiences of a range of organizations. Book, electronic, database, audio, video, games and multimedia publishing are all considered along with the question of whether existing laws are effective.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 342.0482 GUR (Browse shelf(Opens below)) 1 Available 108925

Includes bibliographical references and index.

Includes bibliographical references and index.

1.Background and introduction -- Part one: Conventional printing -- 2.The history and nature of copyright theft -- 3.Legal and countermeasure issues -- 4.International issues -- 5.Implicatons for the publishing industry -- 6.Electronic publishing -- Part two: Electronic media -- 7.Databases -- 8.Audio: home taping -- 9.Audio piracy -- 10.Broadcast and video material -- 11.Software -- 12.Games and multimedia products -- Part three: the future -- 13.The nature of information disseminaton and use -- 14.User implications -- 15.The need for legislation -- 16.The future.

This volume reviews all forms of copyright theft, gathering the experiences of a range of organizations. Book, electronic, database, audio, video, games and multimedia publishing are all considered along with the question of whether existing laws are effective.

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