Macromedia Flash 8 bible / Robert Reinhardt and Snow Dowd.
Material type: TextPublication details: Hoboken, N.J. : Wiley, c2006.Description: xli, 1274 p., [16] p. of plates : ill. (some col.) ; 24 cmISBN:- 9780471746768 (pbk.) :
- 9780471746768
- 006.696 REI
- QA76.575
Item type | Current library | Call number | Vol info | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Long Loan | TUS: Midlands, Main Library Athlone General Lending | 006.696 REI (Browse shelf(Opens below)) | 1 | Available | 200722 | |||
Long Loan | TUS: Midlands, Main Library Athlone CD | 006.696 REI (Browse shelf(Opens below)) | CD 919 | 1 | Available | 200723 |
Includes index.
CD-ROM in back pocket.
Part 1: An introduction to Flash production; Chapter 1: Understanding the Flash 8 framework; Chapter 2: Exploring web technologies; Chapter 3: Planning Flash projects; Part II: Mastering the Flash environment; Chapter 4: Interface fundamentals; Chapter 5: Drawing in Flash; Chapter 6: Symbols, instances, and the library; Chapter 7: Applying color; Chapter 8: Working with text; Chapter 9: Modifying graphics; Part III: Creating animation and effects; Chapter 10: Animation strategies; Chapter 11: Timeline animation and effects; Chapter 12: applying layer types; Chapter 13: Character animation techniques; Part IV: Integrating media files with flash.; Chapter 14: Adding sound; Chapter 15: Importing artwork; Chapter 16: Displaying video; Part V: Adding basic interactivity to Flash movies; Chapter 17: Understanding actions and event handlers; Chapter 18: Building timelines and interactions; Chapter 19: making your first Flash 8 project; Part VI: Distributing Flash movies; Chapter 20: Publishing Flash movies; Chapter 21: Integrating Flash content with web pages; Chapter 22: Using the Flash player and projector; Part VII: Approaching ActionScript; Chapter 23 : Knowing the nuts and bolts of code; Chapter 24: Controlling movie clips; Chapter 25: Using functions and arrays; Chapter 26: Interacting with movie clips; Chapter 27: Animating with ActionScript; Chapter 28: Sharing and loading assets; Chapter 29: Sending data in and out of Flash; Chapter 30: Applying HTML and text file formatting; Chapter 31: Creating a portfolio site in Flash; Chapter 32: Creating a game in flash; Chapter 33: Managing and troubleshooting flash movies.; Part VIII: Integrating components and data-binding; Chapter 34: Using components; Chapter 35: Binding data and events to components; Chapter 36: Building a co.
Macromedia Flash is a software package designed to help produce high-impact web pages. This title covers all aspects of Flash and includes trial software, add-ons, plug-ins, shareware, templates, and a wide range of examples.