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Macromedia Flash 8 bible / Robert Reinhardt and Snow Dowd.

By: Contributor(s): Material type: TextTextPublication details: Hoboken, N.J. : Wiley, c2006.Description: xli, 1274 p., [16] p. of plates : ill. (some col.) ; 24 cmISBN:
  • 9780471746768 (pbk.) :
  • 9780471746768
Subject(s): DDC classification:
  • 006.696 REI
LOC classification:
  • QA76.575
Incomplete contents:
Part 1: An introduction to Flash production; Chapter 1: Understanding the Flash 8 framework; Chapter 2: Exploring web technologies; Chapter 3: Planning Flash projects; Part II: Mastering the Flash environment; Chapter 4: Interface fundamentals; Chapter 5: Drawing in Flash; Chapter 6: Symbols, instances, and the library; Chapter 7: Applying color; Chapter 8: Working with text; Chapter 9: Modifying graphics; Part III: Creating animation and effects; Chapter 10: Animation strategies; Chapter 11: Timeline animation and effects; Chapter 12: applying layer types; Chapter 13: Character animation techniques; Part IV: Integrating media files with flash.; Chapter 14: Adding sound; Chapter 15: Importing artwork; Chapter 16: Displaying video; Part V: Adding basic interactivity to Flash movies; Chapter 17: Understanding actions and event handlers; Chapter 18: Building timelines and interactions; Chapter 19: making your first Flash 8 project; Part VI: Distributing Flash movies; Chapter 20: Publishing Flash movies; Chapter 21: Integrating Flash content with web pages; Chapter 22: Using the Flash player and projector; Part VII: Approaching ActionScript; Chapter 23 : Knowing the nuts and bolts of code; Chapter 24: Controlling movie clips; Chapter 25: Using functions and arrays; Chapter 26: Interacting with movie clips; Chapter 27: Animating with ActionScript; Chapter 28: Sharing and loading assets; Chapter 29: Sending data in and out of Flash; Chapter 30: Applying HTML and text file formatting; Chapter 31: Creating a portfolio site in Flash; Chapter 32: Creating a game in flash; Chapter 33: Managing and troubleshooting flash movies.; Part VIII: Integrating components and data-binding; Chapter 34: Using components; Chapter 35: Binding data and events to components; Chapter 36: Building a co.
Summary: Macromedia Flash is a software package designed to help produce high-impact web pages. This title covers all aspects of Flash and includes trial software, add-ons, plug-ins, shareware, templates, and a wide range of examples.
Holdings
Item type Current library Call number Vol info Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 006.696 REI (Browse shelf(Opens below)) 1 Available 200722
Long Loan TUS: Midlands, Main Library Athlone CD 006.696 REI (Browse shelf(Opens below)) CD 919 1 Available 200723

Includes index.

CD-ROM in back pocket.

Part 1: An introduction to Flash production; Chapter 1: Understanding the Flash 8 framework; Chapter 2: Exploring web technologies; Chapter 3: Planning Flash projects; Part II: Mastering the Flash environment; Chapter 4: Interface fundamentals; Chapter 5: Drawing in Flash; Chapter 6: Symbols, instances, and the library; Chapter 7: Applying color; Chapter 8: Working with text; Chapter 9: Modifying graphics; Part III: Creating animation and effects; Chapter 10: Animation strategies; Chapter 11: Timeline animation and effects; Chapter 12: applying layer types; Chapter 13: Character animation techniques; Part IV: Integrating media files with flash.; Chapter 14: Adding sound; Chapter 15: Importing artwork; Chapter 16: Displaying video; Part V: Adding basic interactivity to Flash movies; Chapter 17: Understanding actions and event handlers; Chapter 18: Building timelines and interactions; Chapter 19: making your first Flash 8 project; Part VI: Distributing Flash movies; Chapter 20: Publishing Flash movies; Chapter 21: Integrating Flash content with web pages; Chapter 22: Using the Flash player and projector; Part VII: Approaching ActionScript; Chapter 23 : Knowing the nuts and bolts of code; Chapter 24: Controlling movie clips; Chapter 25: Using functions and arrays; Chapter 26: Interacting with movie clips; Chapter 27: Animating with ActionScript; Chapter 28: Sharing and loading assets; Chapter 29: Sending data in and out of Flash; Chapter 30: Applying HTML and text file formatting; Chapter 31: Creating a portfolio site in Flash; Chapter 32: Creating a game in flash; Chapter 33: Managing and troubleshooting flash movies.; Part VIII: Integrating components and data-binding; Chapter 34: Using components; Chapter 35: Binding data and events to components; Chapter 36: Building a co.

Macromedia Flash is a software package designed to help produce high-impact web pages. This title covers all aspects of Flash and includes trial software, add-ons, plug-ins, shareware, templates, and a wide range of examples.

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