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Introduction to game development / Steve Rabin, editor.

Contributor(s): Material type: TextTextSeries: Game development series (Charles River Media (Firm)Publication details: Hingham, Mass. : Charles River Media ; London : Transatlantic [distributor], 2005.Description: 900 p. ; 24 cmISBN:
  • 9781584503774 (hbk.) :
  • 1584503777 (hardcover with cdrom : alk. paper)
Subject(s): DDC classification:
  • 794.81536 RAB
LOC classification:
  • QA76.76.C672
Contents:
1.Part I.Critical game studies -- Part 2.Game design -- Part 3.Game programming: languages and architecture -- Part 4.Game programming: math, collision detection -- Part 5.Game programming: graphics, animation, AI, audio and networking -- Part 6.Audio visual design and production -- Part 7.Game production and the business of games.
Summary: Surveying all aspects of the theory and practice of game development and design, this book is divided into several independent parts, including game programming, game production/design, and the business of game development.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 794.81536 RAB (Browse shelf(Opens below)) 1 Available 207695
Long Loan TUS: Midlands, Main Library Athlone General Lending 794.81536 RAB (Browse shelf(Opens below)) 1 Available 207696
Long Loan TUS: Midlands, Main Library Athlone General Lending 794.81536 RAB (Browse shelf(Opens below)) 1 Available 207694

Includes CD-ROM.

Includes bibliographical references and index.

1.Part I.Critical game studies -- Part 2.Game design -- Part 3.Game programming: languages and architecture -- Part 4.Game programming: math, collision detection -- Part 5.Game programming: graphics, animation, AI, audio and networking -- Part 6.Audio visual design and production -- Part 7.Game production and the business of games.

Surveying all aspects of the theory and practice of game development and design, this book is divided into several independent parts, including game programming, game production/design, and the business of game development.

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