Introduction to game development / Steve Rabin, editor.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9781584503774 (hbk.) :
- 1584503777 (hardcover with cdrom : alk. paper)
- 794.81536 RAB
- QA76.76.C672
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Long Loan | TUS: Midlands, Main Library Athlone General Lending | 794.81536 RAB (Browse shelf(Opens below)) | 1 | Available | 207695 | ||
Long Loan | TUS: Midlands, Main Library Athlone General Lending | 794.81536 RAB (Browse shelf(Opens below)) | 1 | Available | 207696 | ||
Long Loan | TUS: Midlands, Main Library Athlone General Lending | 794.81536 RAB (Browse shelf(Opens below)) | 1 | Available | 207694 |
Includes CD-ROM.
Includes bibliographical references and index.
1.Part I.Critical game studies -- Part 2.Game design -- Part 3.Game programming: languages and architecture -- Part 4.Game programming: math, collision detection -- Part 5.Game programming: graphics, animation, AI, audio and networking -- Part 6.Audio visual design and production -- Part 7.Game production and the business of games.
Surveying all aspects of the theory and practice of game development and design, this book is divided into several independent parts, including game programming, game production/design, and the business of game development.