000 01247nam a2200361 a 4500
001 EBC3136456
003 MiAaPQ
006 m o d |
007 cr cn|||||||||
008 110609s2012 maua s 001 0 eng d
010 _z 2011920246
020 _z9781435458956
020 _z1435458966
020 _z1435458958
020 _z9781435458963 (e-book)
035 _a(MiAaPQ)EBC3136456
035 _a(Au-PeEL)EBL3136456
035 _a(CaPaEBR)ebr10470356
035 _a(OCoLC)727944710
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_bS54 2012
100 1 _aSherrod, Allen.
245 1 0 _aBeginning DirectX 11 game programming
_h[electronic resource] /
_cAllen Sherrod and Wendy Jones.
260 _aBoston, Mass. :
_bCourse Technology,
_c2012.
300 _axii, 372 p. :
_bill.
500 _aIncludes index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
630 0 0 _aDirectX.
650 0 _aComputer games
_xProgramming.
655 4 _aElectronic books.
700 1 _aJones, Wendy.
710 2 _aProQuest (Firm)
856 4 0 _uhttp://ebookcentral.proquest.com/lib/aitie/detail.action?docID=3136456
_zClick to View
999 _c74823
_d74823