000 | 01247nam a2200361 a 4500 | ||
---|---|---|---|
001 | EBC3136456 | ||
003 | MiAaPQ | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 110609s2012 maua s 001 0 eng d | ||
010 | _z 2011920246 | ||
020 | _z9781435458956 | ||
020 | _z1435458966 | ||
020 | _z1435458958 | ||
020 | _z9781435458963 (e-book) | ||
035 | _a(MiAaPQ)EBC3136456 | ||
035 | _a(Au-PeEL)EBL3136456 | ||
035 | _a(CaPaEBR)ebr10470356 | ||
035 | _a(OCoLC)727944710 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aQA76.76.C672 _bS54 2012 |
|
100 | 1 | _aSherrod, Allen. | |
245 | 1 | 0 |
_aBeginning DirectX 11 game programming _h[electronic resource] / _cAllen Sherrod and Wendy Jones. |
260 |
_aBoston, Mass. : _bCourse Technology, _c2012. |
||
300 |
_axii, 372 p. : _bill. |
||
500 | _aIncludes index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
630 | 0 | 0 | _aDirectX. |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 4 | _aElectronic books. | |
700 | 1 | _aJones, Wendy. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttp://ebookcentral.proquest.com/lib/aitie/detail.action?docID=3136456 _zClick to View |
999 |
_c74823 _d74823 |