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Game programming for teens [electronic resource] / Maneesh Sethi. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Indianapolis, IN : Premier Press, 2003
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Premier Press, 2004
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
MUD game programming [electronic resource] / Ron Penton. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Premier Press, 2004
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Macromedia Flash MX 2004 game programming [electronic resource] / Craig S. Murray; Justin Everett-Church. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Premier Press, 2003
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
AI techniques for game programmers [electronic resource] / Mat Buckland. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Premier Press, 2002
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Beginning c++ game programming [electronic resource] / [edited by] Mitzi Koontz. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Premier Press, 2004
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook. by Series: Prima Tech's game development
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2003
Other title:
  • Real-time three D terrain engines using C++ and and DirectX 9
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Beginning Direct3D game programming [electronic resource] / Wolfgang F. Engel, Amir Geva. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Roseville, CA : Prima Tech, 2001
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Swords & circuitry [electronic resource] : a designer's guide to computer role playing games / Neal Hallford, Jana Halford. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Roseville, CA : Prima Tech, 2001
Other title:
  • Swords and circuitry
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
Multiplayer game programming [electronic resource] / Todd Barron. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Roseville, CA : Prima Tech, c2001
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
C# game programming [electronic resource] : for serious game creation / Daniel Schuller; [edited by Emi Smith]. by Series: Prima Tech's game development
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Cengage Learning, 2011
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
The multiplayer classroom [electronic resource] : designing coursework as a game / Lee Sheldon. by Series: Prima Tech's game development
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Cengage Learning, 2012
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
The black art of multiplatform game programming / Jazon Yamamoto ; foreword by André Lamothe. [electronic resource] by Series: Prima Tech's game development
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: ©2015
Online access:
Availability: Items available for loan: TUS: Midlands, Main Library (1)Location, call number: Athlone Online eBook.
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