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The Oxford handbook of sound and image in digital media / edited by Carol Vernallis, Amy Herzog, John Richardson.

Contributor(s): Material type: TextTextSeries: Oxford handbooks in musicPublisher: New York : Oxford University Press [2013]Description: 800 pages : illustrations (black and white) ; 25 cmISBN:
  • 9780199757640 (hbk.) :
  • 9780199757640 (hbk.) :
Subject(s): DDC classification:
  • 302.231 VER
LOC classification:
  • P96.S66 V47 2014
Contents:
Part VI.Virtual worlds, paranoid structures, and states of war -- 18.Music and the state of exception in Alfonso Cuaroþn\'s Children of Men. Dale Chapman -- 19.Understanding the pleasures of war\'s audiovision. Matthew Sumera -- 20.Outside the law of action: music and sound in the Bourne trilogy. James Buhler and Alex Newton -- 21.Debating the digital: film and reality in Barry Levinson\'s Wag the Dog. Eleftheria Thanouli -- 22.Between artifice and authenticity: music and media in Wag the Dog. Theo Cateforis -- Part VII.Blockbusters! Franchises, remakes, and intertextual practices -- 23. I am beowulf! Now, it\'s your turnh: Playing with (and as) the digital convergence character. Jessica Aldred -- 24.Lions and lambs: industry - audience negotiations in the Twlight Saga franchise. Carol Donelan and Ron Rodman -- 25.Sonic times in Watchmen and Inception. Aylish Wood -- 26.Inglo(u(rious basterdization? Tarantino and the War movie mashup. Miguel Mera -- Part VIII.Dialogue: de-coding source code -- 27.Sound thinking: looped, duped track. Garrett Stewart -- 28.Source Code: Eco-criticism and subjectivity. Sean Cubitt -- 29.Notes to the soundtrack of Source Code. James Buhler -- Part IX.Rethinking audiovisual embodiment -- 30.Virtual and visceral experience in music-oriented video games. Kiri Miller -- 31.A Gaga-world pageant: channeling difference and the performance of networked power. David McCarthy and Mariþa Zuazu -- 32.Coming to mind: pornography and the mediation of intensity. Paul Morris and Susanna Paasonen -- Part X sounds and images of the new digital documentary -- 33.The world in the palm of your hand: Agnes Varda, Trinth T. Minh-ha and the digital documentary. John Belton -- 34.The sonic summons: mediations on nature and anempathetic sound in digital documentaries. Selmin Kara -- 35.Workers leaving the factory: witness industry in the digital age. Jennfier Peterson -- Part XI.Modes of composition: digital convergence and sound production -- 36.The absent image in electronic music. Eric Lyon -- 37.Hugues Dufourt\'s cinematic dynamism: space, timbre, and time in L\'Afrique d\'apre`s Tiepolo. Jann Pasler -- 38.Scoring for film and video games: collaborative practices and digital post production. Ronald H. Sadoff -- 39.Vizualizing the app album with Bjo·rk Biophilia. Nicola Dibben -- Part XII.Digital aesthetics across platform and genre -- 40.Accelerated aesthetics: a new lexicon of time, space, and rhythm. Carol Vernalis -- 41.Acoustic auteurs and transnational cinema. Jay Beck -- 42.Instrumental visions: electronica, music video, and the enironmental interface. Allan Cameron.
Introduction. Carol Vernalis and Amy Herzog -- Part 1.Cinema in the realm of the digital: foundational approaches -- 2.Digital cinema: convergence or contradiction? Thomas Elsaesser -- 3.Angels of light. Jean-Pierre Geuens -- 4.Lost in sensation: reevaluating the role of cinematic sound in the digital age. Willima Whittington -- Part II.Dialogue: screens and spaces -- 5.Large screens, third screens, virtuality, and innovation. Sean Cubitt -- 6.Public screens and urban life. Will Straw -- Part III.Glitches, noise, and interruption: materiality and digital media -- 7.A noisy brush with the infinite in enfolding-unfolding aesthetics. Laura U. Marks -- 8.Dirty sound: haptic noise in new extremism. Lisa Coulthard -- 9.Going gaga for glitch: digital failure @nd feminist spectacle in twenty-first century music video. Caetlin Benson-Allott -- 10.Discursive accents in some recent digital media works. Joanna Demers -- 11.Doping the voice. Melissa Ragona -- Part IV.Uncanny spaces and acousmatic voices -- 12.Monstrous noise: Silent Hill and the aesthetic economies of fear. William Cheng -- 13.Charm the air to give a sound: The uncanny soundscape of punchdrunk\'s Sleep No More. Amy Herzog -- 14.A gash in the portrait: Martin Arnold\'s Deanimated. George Toles -- 15.The acousmatic voice and metaleptic narration in Inland Empire. Warren Buckland -- Part V.Dialogue: visualization and sonificaiton -- 16.Museum without walls, art history without names: methods and concepts for media visualization. Lev Manovich -- 17.Explorations in Cultureson, Jacob Smith
Summary: This collection surveys the contemporary landscape of audiovisual media. Contributors from image and sound studies explore the history and the future of moving-image media across a range of formats including blockbuster films, video games, music videos, social media, experimental film, video art, pornography, theater, and electronic music.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 302.231 VER (Browse shelf(Opens below)) 1 Available 216691

Part VI.Virtual worlds, paranoid structures, and states of war -- 18.Music and the state of exception in Alfonso Cuaroþn\'s Children of Men. Dale Chapman -- 19.Understanding the pleasures of war\'s audiovision. Matthew Sumera -- 20.Outside the law of action: music and sound in the Bourne trilogy. James Buhler and Alex Newton -- 21.Debating the digital: film and reality in Barry Levinson\'s Wag the Dog. Eleftheria Thanouli -- 22.Between artifice and authenticity: music and media in Wag the Dog. Theo Cateforis -- Part VII.Blockbusters! Franchises, remakes, and intertextual practices -- 23. I am beowulf! Now, it\'s your turnh: Playing with (and as) the digital convergence character. Jessica Aldred -- 24.Lions and lambs: industry - audience negotiations in the Twlight Saga franchise. Carol Donelan and Ron Rodman -- 25.Sonic times in Watchmen and Inception. Aylish Wood -- 26.Inglo(u(rious basterdization? Tarantino and the War movie mashup. Miguel Mera -- Part VIII.Dialogue: de-coding source code -- 27.Sound thinking: looped, duped track. Garrett Stewart -- 28.Source Code: Eco-criticism and subjectivity. Sean Cubitt -- 29.Notes to the soundtrack of Source Code. James Buhler -- Part IX.Rethinking audiovisual embodiment -- 30.Virtual and visceral experience in music-oriented video games. Kiri Miller -- 31.A Gaga-world pageant: channeling difference and the performance of networked power. David McCarthy and Mariþa Zuazu -- 32.Coming to mind: pornography and the mediation of intensity. Paul Morris and Susanna Paasonen -- Part X sounds and images of the new digital documentary -- 33.The world in the palm of your hand: Agnes Varda, Trinth T. Minh-ha and the digital documentary. John Belton -- 34.The sonic summons: mediations on nature and anempathetic sound in digital documentaries. Selmin Kara -- 35.Workers leaving the factory: witness industry in the digital age. Jennfier Peterson -- Part XI.Modes of composition: digital convergence and sound production -- 36.The absent image in electronic music. Eric Lyon -- 37.Hugues Dufourt\'s cinematic dynamism: space, timbre, and time in L\'Afrique d\'apre`s Tiepolo. Jann Pasler -- 38.Scoring for film and video games: collaborative practices and digital post production. Ronald H. Sadoff -- 39.Vizualizing the app album with Bjo·rk Biophilia. Nicola Dibben -- Part XII.Digital aesthetics across platform and genre -- 40.Accelerated aesthetics: a new lexicon of time, space, and rhythm. Carol Vernalis -- 41.Acoustic auteurs and transnational cinema. Jay Beck -- 42.Instrumental visions: electronica, music video, and the enironmental interface. Allan Cameron.

Introduction. Carol Vernalis and Amy Herzog -- Part 1.Cinema in the realm of the digital: foundational approaches -- 2.Digital cinema: convergence or contradiction? Thomas Elsaesser -- 3.Angels of light. Jean-Pierre Geuens -- 4.Lost in sensation: reevaluating the role of cinematic sound in the digital age. Willima Whittington -- Part II.Dialogue: screens and spaces -- 5.Large screens, third screens, virtuality, and innovation. Sean Cubitt -- 6.Public screens and urban life. Will Straw -- Part III.Glitches, noise, and interruption: materiality and digital media -- 7.A noisy brush with the infinite in enfolding-unfolding aesthetics. Laura U. Marks -- 8.Dirty sound: haptic noise in new extremism. Lisa Coulthard -- 9.Going gaga for glitch: digital failure @nd feminist spectacle in twenty-first century music video. Caetlin Benson-Allott -- 10.Discursive accents in some recent digital media works. Joanna Demers -- 11.Doping the voice. Melissa Ragona -- Part IV.Uncanny spaces and acousmatic voices -- 12.Monstrous noise: Silent Hill and the aesthetic economies of fear. William Cheng -- 13.Charm the air to give a sound: The uncanny soundscape of punchdrunk\'s Sleep No More. Amy Herzog -- 14.A gash in the portrait: Martin Arnold\'s Deanimated. George Toles -- 15.The acousmatic voice and metaleptic narration in Inland Empire. Warren Buckland -- Part V.Dialogue: visualization and sonificaiton -- 16.Museum without walls, art history without names: methods and concepts for media visualization. Lev Manovich -- 17.Explorations in Cultureson, Jacob Smith

This collection surveys the contemporary landscape of audiovisual media. Contributors from image and sound studies explore the history and the future of moving-image media across a range of formats including blockbuster films, video games, music videos, social media, experimental film, video art, pornography, theater, and electronic music.

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