The Oxford handbook of sound and image in digital media / edited by Carol Vernallis, Amy Herzog, John Richardson.
Material type: TextSeries: Oxford handbooks in musicPublisher: New York : Oxford University Press [2013]Description: 800 pages : illustrations (black and white) ; 25 cmISBN:- 9780199757640 (hbk.) :
- 9780199757640 (hbk.) :
- 302.231 VER
- P96.S66 V47 2014
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Long Loan | TUS: Midlands, Main Library Athlone General Lending | 302.231 VER (Browse shelf(Opens below)) | 1 | Available | 216691 |
Part VI.Virtual worlds, paranoid structures, and states of war -- 18.Music and the state of exception in Alfonso Cuaroþn\'s Children of Men. Dale Chapman -- 19.Understanding the pleasures of war\'s audiovision. Matthew Sumera -- 20.Outside the law of action: music and sound in the Bourne trilogy. James Buhler and Alex Newton -- 21.Debating the digital: film and reality in Barry Levinson\'s Wag the Dog. Eleftheria Thanouli -- 22.Between artifice and authenticity: music and media in Wag the Dog. Theo Cateforis -- Part VII.Blockbusters! Franchises, remakes, and intertextual practices -- 23. I am beowulf! Now, it\'s your turnh: Playing with (and as) the digital convergence character. Jessica Aldred -- 24.Lions and lambs: industry - audience negotiations in the Twlight Saga franchise. Carol Donelan and Ron Rodman -- 25.Sonic times in Watchmen and Inception. Aylish Wood -- 26.Inglo(u(rious basterdization? Tarantino and the War movie mashup. Miguel Mera -- Part VIII.Dialogue: de-coding source code -- 27.Sound thinking: looped, duped track. Garrett Stewart -- 28.Source Code: Eco-criticism and subjectivity. Sean Cubitt -- 29.Notes to the soundtrack of Source Code. James Buhler -- Part IX.Rethinking audiovisual embodiment -- 30.Virtual and visceral experience in music-oriented video games. Kiri Miller -- 31.A Gaga-world pageant: channeling difference and the performance of networked power. David McCarthy and Mariþa Zuazu -- 32.Coming to mind: pornography and the mediation of intensity. Paul Morris and Susanna Paasonen -- Part X sounds and images of the new digital documentary -- 33.The world in the palm of your hand: Agnes Varda, Trinth T. Minh-ha and the digital documentary. John Belton -- 34.The sonic summons: mediations on nature and anempathetic sound in digital documentaries. Selmin Kara -- 35.Workers leaving the factory: witness industry in the digital age. Jennfier Peterson -- Part XI.Modes of composition: digital convergence and sound production -- 36.The absent image in electronic music. Eric Lyon -- 37.Hugues Dufourt\'s cinematic dynamism: space, timbre, and time in L\'Afrique d\'apre`s Tiepolo. Jann Pasler -- 38.Scoring for film and video games: collaborative practices and digital post production. Ronald H. Sadoff -- 39.Vizualizing the app album with Bjo·rk Biophilia. Nicola Dibben -- Part XII.Digital aesthetics across platform and genre -- 40.Accelerated aesthetics: a new lexicon of time, space, and rhythm. Carol Vernalis -- 41.Acoustic auteurs and transnational cinema. Jay Beck -- 42.Instrumental visions: electronica, music video, and the enironmental interface. Allan Cameron.
Introduction. Carol Vernalis and Amy Herzog -- Part 1.Cinema in the realm of the digital: foundational approaches -- 2.Digital cinema: convergence or contradiction? Thomas Elsaesser -- 3.Angels of light. Jean-Pierre Geuens -- 4.Lost in sensation: reevaluating the role of cinematic sound in the digital age. Willima Whittington -- Part II.Dialogue: screens and spaces -- 5.Large screens, third screens, virtuality, and innovation. Sean Cubitt -- 6.Public screens and urban life. Will Straw -- Part III.Glitches, noise, and interruption: materiality and digital media -- 7.A noisy brush with the infinite in enfolding-unfolding aesthetics. Laura U. Marks -- 8.Dirty sound: haptic noise in new extremism. Lisa Coulthard -- 9.Going gaga for glitch: digital failure @nd feminist spectacle in twenty-first century music video. Caetlin Benson-Allott -- 10.Discursive accents in some recent digital media works. Joanna Demers -- 11.Doping the voice. Melissa Ragona -- Part IV.Uncanny spaces and acousmatic voices -- 12.Monstrous noise: Silent Hill and the aesthetic economies of fear. William Cheng -- 13.Charm the air to give a sound: The uncanny soundscape of punchdrunk\'s Sleep No More. Amy Herzog -- 14.A gash in the portrait: Martin Arnold\'s Deanimated. George Toles -- 15.The acousmatic voice and metaleptic narration in Inland Empire. Warren Buckland -- Part V.Dialogue: visualization and sonificaiton -- 16.Museum without walls, art history without names: methods and concepts for media visualization. Lev Manovich -- 17.Explorations in Cultureson, Jacob Smith
This collection surveys the contemporary landscape of audiovisual media. Contributors from image and sound studies explore the history and the future of moving-image media across a range of formats including blockbuster films, video games, music videos, social media, experimental film, video art, pornography, theater, and electronic music.