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The design student's handbook / edited by Steve Rutherford, Jane Bartholomew.

Contributor(s): Material type: TextTextPublisher: Harlow, England : Pearson Education Limited 2013Description: 504 pages ; 28 cmISBN:
  • 9781408220283 (pbk.) :
  • 1408220288
  • 9781408220283 (pbk.) :
Subject(s): DDC classification:
  • 745.4 BAR
LOC classification:
  • NK1510 .D4765 2013
Available additional physical forms:
  • Also issued online.
Contents:
Part one. What is design -- 1.Introduction -- 2.Craft design. Joyce Thornton -- 4.Graphic design. Phil Thomson 5.Interactive media design. Kathryn McKelvey -- 6.Spatial design -- 7.Theatre, film and television design -- 8.Three-dimensional design -- Part two.What do you need to know -- 9.How to succeed as a design student -- 10.Being creative and innovative -- 11.Appreciating aesthetics -- 12.Working with colour -- Part three. What does it all mean? 13.Design history, culture and context -- 14.Future direction -- Part four. What\'s next. 15.So, where is ithis going to take you? -- 16.Working for yourself.
Summary: What is design? What are the main design disciplines, and how to they interrelate? How does design theory and context help you improve your studio work? What do you need to know by the end of your course to get a good career? What can you do to become a knowledgeable designer and improve your skills so that you stand out from the crowd? This comprehensive book explores these questions and introduces the reader to the world of design.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 745.4 BAR (Browse shelf(Opens below)) 1 Available 216560

Includes index.

Part one. What is design -- 1.Introduction -- 2.Craft design. Joyce Thornton -- 4.Graphic design. Phil Thomson 5.Interactive media design. Kathryn McKelvey -- 6.Spatial design -- 7.Theatre, film and television design -- 8.Three-dimensional design -- Part two.What do you need to know -- 9.How to succeed as a design student -- 10.Being creative and innovative -- 11.Appreciating aesthetics -- 12.Working with colour -- Part three. What does it all mean? 13.Design history, culture and context -- 14.Future direction -- Part four. What\'s next. 15.So, where is ithis going to take you? -- 16.Working for yourself.

What is design? What are the main design disciplines, and how to they interrelate? How does design theory and context help you improve your studio work? What do you need to know by the end of your course to get a good career? What can you do to become a knowledgeable designer and improve your skills so that you stand out from the crowd? This comprehensive book explores these questions and introduces the reader to the world of design.

Also issued online.

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