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The SuperCollider book / edited by Scott Wilson, David Cottle, and Nick Collins.

Contributor(s): Material type: TextTextPublication details: Cambridge, Mass. ; London : MIT Press, 2011.Description: 680 p. : ill. ; 23 cmISBN:
  • 9780262232692 (hbk.) :
  • 9780262232692 (Cloth)
Subject(s): DDC classification:
  • 781.345133 WIL
LOC classification:
  • ML74.4.S86
Contents:
Tutorials 1. -- 1.Beginner\'s tutorial. David Cottle -- 2.The unit generator. Joshua Parmenter -- 3.Compositon with SuperCollider. Scott Wilson and Julo d\'Escrivaþn -- 4.Ins andouts: SuperCollider and external devices. Stefan Kersten, Marjije A. J. Baalman, and Till Overmann -- Advanced tutorials -- 5.Programming SuperCollider. Iannis Zannos -- 6.Events and patterns. Ron Kuivila -- 7.Just-in-time programming. Julian Rohrhuber and Alberto de Campo -- 8.Object modeling. Alberto de Campo, Julian Rohrhuber, and Till Bovermann -- Platforms and GUI -- 9.MAV OSX GUI. Jan Tru·zleschler von Falkenstein -- 10.SwingOSC. Hanns Holger Rutz -- 11.SuperCollider on Windows. Christopher Frauenberger -- 12.Collison with the Penguin2: SuperCollider on Windows. Christopher with the Penguin: SuperCollider on Linux. Stefan Kersten and Maruje A. J. Baalman -- Practical applications -- 13.Sonification and auditory display in SuperCollider. Alberto do Campo, Julian Rohrhuber, Till Bovermann, and Christopher Frauenberger -- 14.Spatialization with SuperCollider. Marije A. J. Baalman and Scott Wilson -- 15.Machine listening in SuperCollider. Nick Collins -- 16.Microsound. Alberto de Camp -- 17.Alternative tunings with SuperCollider. Fabrice Mogini -- 18.Non-real-time synthesis and object-oriented composition. Brian Wilkie and Joshua Parmenter -- Projects and Perspectives -- 19.A binaural simulation of Vare`se\'s Poeþme Eþlectronique. Stefan Kersten, Vincenzo Lombardo, Fabrizion Nunnari, and Andrea Valle -- 20.High-level structures for live performance: dewdrop_lib and chucklib. James Harkin -- 21.Interface investigation. Thor Magnusson -- 22.SuperCollider in Japan. Takeko Akamatus -- 23.Dialetcts, constraints, and systems within systmes. Julia Rohrhuber, Tom Hall, and Alberto de Campo -- Developer topics -- 24.The SuperCollider language implementation. Stefan Kersten -- 25.Writing unit generator plug-ins. Dan Stowell -- 26.Inside scsynth. Ross Bencina.
Summary: SuperCollider is the most important domain-specific audio programming language of the past decade, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music & audiovisuals.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 781.345133 WIL (Browse shelf(Opens below)) 1 Available 00213970
Long Loan TUS: Midlands, Main Library Athlone General Lending 781.345133 WIL (Browse shelf(Opens below)) 1 Available 00213971

Includes bibliographical references and index.

Tutorials 1. -- 1.Beginner\'s tutorial. David Cottle -- 2.The unit generator. Joshua Parmenter -- 3.Compositon with SuperCollider. Scott Wilson and Julo d\'Escrivaþn -- 4.Ins andouts: SuperCollider and external devices. Stefan Kersten, Marjije A. J. Baalman, and Till Overmann -- Advanced tutorials -- 5.Programming SuperCollider. Iannis Zannos -- 6.Events and patterns. Ron Kuivila -- 7.Just-in-time programming. Julian Rohrhuber and Alberto de Campo -- 8.Object modeling. Alberto de Campo, Julian Rohrhuber, and Till Bovermann -- Platforms and GUI -- 9.MAV OSX GUI. Jan Tru·zleschler von Falkenstein -- 10.SwingOSC. Hanns Holger Rutz -- 11.SuperCollider on Windows. Christopher Frauenberger -- 12.Collison with the Penguin2: SuperCollider on Windows. Christopher with the Penguin: SuperCollider on Linux. Stefan Kersten and Maruje A. J. Baalman -- Practical applications -- 13.Sonification and auditory display in SuperCollider. Alberto do Campo, Julian Rohrhuber, Till Bovermann, and Christopher Frauenberger -- 14.Spatialization with SuperCollider. Marije A. J. Baalman and Scott Wilson -- 15.Machine listening in SuperCollider. Nick Collins -- 16.Microsound. Alberto de Camp -- 17.Alternative tunings with SuperCollider. Fabrice Mogini -- 18.Non-real-time synthesis and object-oriented composition. Brian Wilkie and Joshua Parmenter -- Projects and Perspectives -- 19.A binaural simulation of Vare`se\'s Poeþme Eþlectronique. Stefan Kersten, Vincenzo Lombardo, Fabrizion Nunnari, and Andrea Valle -- 20.High-level structures for live performance: dewdrop_lib and chucklib. James Harkin -- 21.Interface investigation. Thor Magnusson -- 22.SuperCollider in Japan. Takeko Akamatus -- 23.Dialetcts, constraints, and systems within systmes. Julia Rohrhuber, Tom Hall, and Alberto de Campo -- Developer topics -- 24.The SuperCollider language implementation. Stefan Kersten -- 25.Writing unit generator plug-ins. Dan Stowell -- 26.Inside scsynth. Ross Bencina.

SuperCollider is the most important domain-specific audio programming language of the past decade, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music & audiovisuals.

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