Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.
Material type: TextSeries: Prima Tech's game developmentPublication details: Hingham, Mass. : Charles River Media, c2003.Edition: 1st edDescription: xxi, 374 p. : illOther title:- Real-time three D terrain engines using C++ and and DirectX 9
- 794.8/16693 21
- QA76.76.C672 S64 2003
Item type | Current library | Call number | Status | Date due | Barcode | |
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Ebook | TUS: Midlands, Main Library Athlone Online | eBook (Browse shelf(Opens below)) | Available |
Includes bibliographical references and index.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.