Reality is broken : why games make us better and how they can change the world / Jane McGonigal.
Material type: TextPublication details: London : Vintage, 2012.Description: 396 p. : ill. ; 20 cmISBN:- 9780099540281 (pbk.) :
- 9780099540281 (pbk.) :
- Video games -- Psychological aspects
- Computer games -- Psychological aspects
- Video games -- Social aspects
- Computer games -- Social aspects
- Computer games -- Social aspects
- Video games -- Social aspects
- Hobbies and Games
- Impact of science & technology on society
- Hobbies, quizzes & games
- Popular culture
- Computer games / online games: strategy guides
- 306.487 MCG
- GV1469.17.S63
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Long Loan | TUS: Midlands, Main Library Athlone General Lending | 306.487 MCG (Browse shelf(Opens below)) | Available | 219834 |
Originally published: London: Jonathan Cape, 2011.
Includes bibliographical references and index.
Part one. Why games make us happy 1.What exactly is a game? 2.The rise of the happiness engineers 3.More satisfying work 4.Fun failure and better odds of success 5.Stronger social connectivity 6.Becoming a part of something bigger than ourselves Part two.Reinventing reality 7.The benefits of alternative realities 8.Levelling up in life 9.Fun with strangers 10.Happiness hacking Part three How very big games can change the world 11.The engagement economy 12.Missions impossible 13.Collaboration superpowers 14.Saving the real world together Conclusion: reality is better
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real world problems and improve our day-to-day living.