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Flash CS3 / E.A. Vander Veer and Chris Grover.

By: Contributor(s): Material type: TextTextSeries: The missing manualPublication details: Beijing ; Farnham : Pogue/O'Reilly, 2007.Description: xii, 513 p. : ill. ; 24 cmISBN:
  • 9780596510442 (pbk.) :
  • 0596510446 (pbk.) :
Subject(s): DDC classification:
  • 006.786 VAN
LOC classification:
  • TR897.7
Contents:
Part 1. Creating a Flash animation : Ch.1. Getting around Flash -- Ch.2. Creating simple drawings -- Ch.3. Animating your drawings -- Part 2. Advanced drawing and animation : Ch.4. Organizing frames and layers -- Ch.5. Advanced drawing and coloring -- Ch.6 Adding special effects -- Ch.7 Reusable Flash: symbols and templates -- Ch.8. Incorporating non-Flash media files -- Part 3. Adding interactivity : Ch.9. Automating Flash with ActionScript -- Ch.10. Controlling animation -- Ch.11. Interacting with your audience -- Ch.12. Components for interactivity -- Part 4. Delivering your animation to its audience : Ch.13. Testing and debugging -- Ch.14. Publishing and exporting -- Part 5. Appendixes : A. Installation and help -- B. Flash CS3, menu by menu.
Summary: With complete coverage of Flash, this title is the ideal book for newcomers who want a thorough, accessible tutorial on this exciting software.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 006.786 VAN (Browse shelf(Opens below)) 1 Available 204723

Includes index.

Part 1. Creating a Flash animation : Ch.1. Getting around Flash -- Ch.2. Creating simple drawings -- Ch.3. Animating your drawings -- Part 2. Advanced drawing and animation : Ch.4. Organizing frames and layers -- Ch.5. Advanced drawing and coloring -- Ch.6 Adding special effects -- Ch.7 Reusable Flash: symbols and templates -- Ch.8. Incorporating non-Flash media files -- Part 3. Adding interactivity : Ch.9. Automating Flash with ActionScript -- Ch.10. Controlling animation -- Ch.11. Interacting with your audience -- Ch.12. Components for interactivity -- Part 4. Delivering your animation to its audience : Ch.13. Testing and debugging -- Ch.14. Publishing and exporting -- Part 5. Appendixes : A. Installation and help -- B. Flash CS3, menu by menu.

With complete coverage of Flash, this title is the ideal book for newcomers who want a thorough, accessible tutorial on this exciting software.

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