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Virtual reality [electronic resource] : concepts and technologies / editors, Philippe Fuchs, Guillaume Moreau, Pascal Guitton.

Contributor(s): Material type: TextTextLanguage: English Original language: French Publication details: Boca Raton, Fla. : CRC Press, c2011.Description: xx, 409 p. : illSubject(s): Genre/Form: DDC classification:
  • 006.8 23
LOC classification:
  • QA76.9.C65 V5724 2011
Online resources:
Contents:
section 1. Introduction -- section 2. The human being in virtual environments -- section 3. Behavioural interfaces -- section 4. Tools and models for virtual environments.
Summary: "A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- Provided by publisher.
Holdings
Item type Current library Call number Status Date due Barcode
Ebook TUS: Midlands, Main Library Athlone Online eBook (Browse shelf(Opens below)) Available

"A Balkema book."

Includes bibliographical references.

section 1. Introduction -- section 2. The human being in virtual environments -- section 3. Behavioural interfaces -- section 4. Tools and models for virtual environments.

"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- Provided by publisher.

Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

Translated from the French.

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