3D game engine programming [electronic resource] /
Three-D game engine programming Game engine programming
Stefan Zerbst with Oliver D?uvel.
- Boston, MA : Premier Press, c2004.
- xxxii, 860 p. : ill.
- Premier Press game development books .
- Premier Press game development series. .
"Thomson Course Technology PTR"--T.p. verso. Includes index.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.