Zerbst, Stefan.

3D game engine programming [electronic resource] / Three-D game engine programming Game engine programming Stefan Zerbst with Oliver D?uvel. - Boston, MA : Premier Press, c2004. - xxxii, 860 p. : ill. - Premier Press game development books . - Premier Press game development series. .

"Thomson Course Technology PTR"--T.p. verso. Includes index.


Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.






DirectX.


Computer games--Programming.


Electronic books.

QA76.76.C672 / Z47 2004

794.8/1536