St. Laurent, Sebastian.
Shaders for game programmers and artists [electronic resource] /
Sebastien St-Laurent.
- Boston, Ma. : Thomson/Course Technology, c2004.
- xxiv, 488 p.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Computer games--Programming.
Object-oriented programming (Computer science)
Electronic books.
QA76.74 / .S75 2004
794.8/16693