St. Laurent, Sebastian.

Shaders for game programmers and artists [electronic resource] / Sebastien St-Laurent. - Boston, Ma. : Thomson/Course Technology, c2004. - xxiv, 488 p.


Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.






Computer games--Programming.
Object-oriented programming (Computer science)


Electronic books.

QA76.74 / .S75 2004

794.8/16693