TY - BOOK AU - Bell,Kevin TI - Game on!: gamification, gameful design, and the rise of the gamer educator T2 - Tech.edu : a Hopkins series on education and technology AV - LB2395.7 .B45 2018 U1 - 378.1/7344678 23 PY - 2018/// CY - Baltimore PB - Johns Hopkins University Press KW - Education, Higher KW - Effect of technological innovations on KW - Computer-assisted instruction KW - Internet in higher education KW - Gamification KW - Computer games KW - Educational games KW - Electronic books N1 - Includes bibliographical references and index; A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching ... -- Captain's epilogue N2 - "The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game Educators presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that"-- UR - https://ebookcentral.proquest.com/lib/aitie/detail.action?docID=4862723 ER -