Game feel : a game designer's guide to virtual sensation /
Steve Swink.
- Amsterdam ; London : Morgan Kaufmann, c2009.
- xvii, 358 p. : ill. ; 24 cm.
- Morgan Kaufmann game design books .
Includes index.
Includes bibliographical references and index.
1.Defining game feel -- 2.Game feel and human perception -- 3.The game feel model of interactivity -- 4.Mechanics of game feel -- 5.Beyond intuition: metrics for game feel -- 6.Input metrics -- 7.Response metrics -- 8.Context metrics -- 9.Polish metrics -- 10.Metaphor metrics -- 11.Rules metrics -- 12.Asteroids -- 13.Super Mario Brothers -- 14.Bionic Commando -- 15.Super Mario 64 -- 16.Raptor Safari -- 17.Principles of Game Feel -- 18.Games I want to make -- 19.The future of Game Feel.
'Game Feel' exposes 'feel' as a hidden language in game design. It brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.
Computer games--Programming Computer games--Design Human-computer interaction. Hobbies and Games. Graphical & digital media applications Games development & programming