O'Neill, Rob.

Digital character development : theory and practice / by Rob O'Neill. - San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], 2008. - 306 p. : ill. (some col.) ; 24 cm.

Part 1.An introduction to digital characters -- 1.Overview -- 2.Contemporary issues related to digital characters -- 3.History of digital characters -- 4.Character technology and code -- Part 2.Character technology -- 5.Introduction to character technology -- 6.Motion systems -- 7.Deformation systems -- 8.Face setup -- 9.Rig-synthesis -- Part 3.Animation technology -- 10.Introduction to animation technology -- 11.Traditional animation techniques -- 12.Motion capture -- 13.Procedural animation -- 14.Case studies in character interactivity -- Part 4.Conclusions -- 15.The future of digital characters -- 16.Conclusion.

Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology.

9780123725615 (hbk.) : £39.99 9780123725615 (hbk.) : Đ39.99


Computer animation.
Computers and IT.
Graphical & digital media applications
Games development & programming

TR897.7

006.696 ONE