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Game theory [electronic resource] : anticipating reactions for winning actions / Mark L. Burkey.

By: Material type: TextTextSeries: 2013 digital library | Economics collectionPublication details: [New York, N.Y.] (222 East 46th Street, New York, NY 10017) : Business Expert Press, 2013.Edition: 1st edDescription: 1 electronic text (123 p.) : digital fileISBN:
  • 9781606493632 (electronic bk.)
Subject(s): Genre/Form: Additional physical formats: Print version:: No titleDDC classification:
  • 330.015193 23
LOC classification:
  • HB144 .B874 2013
Online resources: Available additional physical forms:
  • Also available in print.
Contents:
Preface -- 1. Introduction to game theory -- Part I. Simultaneous and sequential games with perfect information -- 2. How to "solve" a game I: simultaneous, one-shot games -- 3. Standard game types -- 4. Larger games and refinements to Nash equilibrium -- 5. How to solve a game II: sequential games -- 6. Repeated games and cooperation -- Part II. Information and other games -- 7. The theory of contracts: introduction to moral hazard and adverse selection -- 8. Corporate games I: games against your customers -- 9. Corporate games II: games against your employees -- 10. Corporate games III: games against the competition -- 11. Building cooperation in teams -- 12. Games against yourself -- Index.
Abstract: From its beginnings in the early 1900s, game theory has been a very mathematical, technical subject. However, it also provides valuable, everyday lessons that are important for managers and executives to understand. Current books and textbooks are mostly highly mathematical, and almost all are very long. This primer will deliver a focused and precise, largely nonmathematical overview of topics in game theory that are directly relevant managers and professionals in many fields.
Holdings
Item type Current library Call number Status Date due Barcode
Ebook TUS: Midlands, Main Library Athlone Online eBook (Browse shelf(Opens below)) Available

Part of: 2013 digital library.

Includes bibliographical references and index.

Preface -- 1. Introduction to game theory -- Part I. Simultaneous and sequential games with perfect information -- 2. How to "solve" a game I: simultaneous, one-shot games -- 3. Standard game types -- 4. Larger games and refinements to Nash equilibrium -- 5. How to solve a game II: sequential games -- 6. Repeated games and cooperation -- Part II. Information and other games -- 7. The theory of contracts: introduction to moral hazard and adverse selection -- 8. Corporate games I: games against your customers -- 9. Corporate games II: games against your employees -- 10. Corporate games III: games against the competition -- 11. Building cooperation in teams -- 12. Games against yourself -- Index.

Access restricted to authorized users and institutions.

From its beginnings in the early 1900s, game theory has been a very mathematical, technical subject. However, it also provides valuable, everyday lessons that are important for managers and executives to understand. Current books and textbooks are mostly highly mathematical, and almost all are very long. This primer will deliver a focused and precise, largely nonmathematical overview of topics in game theory that are directly relevant managers and professionals in many fields.

Also available in print.

Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

Mode of access: World Wide Web.

System requirements: Adobe Acrobat reader.

Title from PDF t.p. (viewed on February 20, 2013).

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