Controlling capital? [electronic resource] : legal restrictions and the asset composition of international financial flows / prepared by Mahir Binici, Michael Hutchison, and Martin Schindler.
By: Contributor(s): Material type: TextSeries: IMF working paper ; WP/09/208.Publication details: [Washington, D.C.] : International Monetary Fund, Research Dept., 2009.Description: 32 p. : illSubject(s): Genre/Form: Online resources:Item type | Current library | Call number | Status | Date due | Barcode | |
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Ebook | TUS: Midlands, Main Library Athlone Online | Available |
"September 2009."
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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Introducing 3D AutoCAD /
by McFarlane, Robert. -
2
3D draughting with AutoCAD.
by McFarlane, Robert. -
3
Creating 3-D animation :
by Lord, Peter, -
4
3D tools for photographers, illustrators & graphic designers.
by Magiera, Rob. -
5
Learning to program with Alice /
by Dann, Wanda. -
6
Three D :
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7
The Official Blender gamekit
by Roosendaal, Ton. -
8
Real-time 3D terrain engines using C++ and and DirectX 9
by Snook, Greg -
9
The gmax handbook
by Crooks, Clayton E. -
10
The MEL companion
by Stripinis, David. -
11
The Carrara Studio 3 handbook
by De la Flor, Mike. -
12
Experience XSI 4
by Sims, Aaron. -
13
Beginning Direct3D game programming
by Engel, Wolfgang F. -
14
Mathematics for 3D game programming and computer graphics
by Lengyel, Eric. -
15
Texturing
by Summers, Dennis, -
16
Awesome 3D game development
by Crooks, Clayton E. -
17
ShaderX3
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18
Focus on 2D in direct3D
by Pazera, Ernest. -
19
Mastering digital 2D and 3D art
by Pardew, Les. -
20
Game engine toolset development
by Wihlidal, Graham. -
21
Introducing Maya 6
by Derakhshani, Dariush. -
22
Introducing Maya 5
by Derakhshani, Dariush. -
23
The game artist's guide to Maya
by McKinley, Michael -
24
The official Luxology modo guide
by Ablan, Dan. -
25
X3D
by Brutzman, Don. -
26
Point-based graphics
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27
Mobile 3D graphics
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28
Introducing 3ds Max 2008
by Derakhshani, Dariush. -
29
Introducing Maya 2008
by Derakhshani, Dariush. -
30
Mental ray for Maya, 3ds max, and XSI
by Livny, Boaz. -
31
3D game programming all in one
by Finney, Kenneth C. -
32
Cinema 4D R10 handbook
by Call, Anson. -
33
Bounce, tumble, and splash!
by Mullen, Tony, -
34
The official Luxology modo guide
by Ablan, Dan. -
35
Maya feature creature creations
by Palamar, Todd. -
36
Mastering AutoCAD Civil 3D 2008
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37
Photoshop CS3 Extended video and 3D bible
by Dayley, Lisa DaNae. -
38
Vue 7
by Schrand, Richard. -
39
Mastering Blender
by Mullen, Tony, -
40
Mobile graphics 3D SoC
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41
Introducing Maya 2011
by Derakhshani, Dariush. -
42
Mastering Mental ray
by O'Connor, Jennifer, -
43
Blender studio projects
by Mullen, Tony, -
44
Mastering AutoCAD Civil 3D 2011
by Wedding, James, -
45
Blender 3D 2.49 incredible machines
by Brito, Allan. -
46
3D game development with Microsoft Silverlight 3
by Hillar, Gastón C. -
47
OGRE 3D 1.7 beginner's guide
by Kerger, Felix. -
48
Introduction to 3D data
by Kennedy, Heather. -
49
OpenSceneGraph 3.0
by Wang, Rui. -
50
Blender 2.5 materials and textures cookbook
by Litster, Colin.