gogo
Amazon cover image
Image from Amazon.com

Timing for animation / Harold Whitaker and John Halas.

By: Contributor(s): Material type: TextTextPublication details: Amsterdam ; London : Focal, 2009.Edition: 2nd ed. / updated by Tom SitoDescription: xv, 157 p. : ill. (some col.) ; 25 cmISBN:
  • 9780240521602 (pbk.) :
  • 9780240521602 (Paper)
Subject(s): DDC classification:
  • 778.5347 WHI
LOC classification:
  • TR897.5 .W63 2009
Contents:
Chapter 1 -- Introduction: General Principles of Timing -- Timing for TV Series -- Timing for Full Animation -- Timing in General -- What is Good Timing? -- The Storyboard -- Traditional Storyboards -- Digital Storyboards -- Additional Storyboard Effects -- Responsibility of the Director -- The Basic Unit of Time in Animation -- Timing for Television vs. Timing for Feature Films -- Slugging -- Bar Sheets -- Timing for Traditional Animation: Exposure Charts or Exposure Sheets -- Timing for an Overseas Production -- Timing for a 2D Digital Production -- Timing for a 3D Digital Production -- Timing for an Actor-Based Program (Performance or Motion Capture) -- Animation and Properties of Matter -- Chapter 2 -- Movement and Caricature -- Cause and Effect -- Newton\'s Laws of Motion -- Objects Thrown Through the Air -- Timing of Inanimate Objects -- Rotating Objects -- Irregular Inanimate Objects -- Animate Objects�Characters -- Force Transmitted Through a Flexible Joint -- Force Transmitted Through Jointed Limbs -- Spacing of Drawings�General Remarks -- Spacing of Drawings -- Timing a Slow Action -- Timing a Fast Action -- Getting Into and Out of Holds -- Single Frames or Double Frames? Ones or Twos? -- How Long to Hold? -- Anticipation -- Follow Through -- Overlapping Action -- Chapter 3 -- Timing an Oscillating Movement -- Timing to Suggest Weight and Force�1 -- Timing to Suggest Weight and Force�2 -- Timing to Suggest Weight and Force�3 -- Timing to Suggest Weight and Force�4 -- Timing to Suggest Force: Repeat Action -- Character Reactions and \'Takes\' -- Timing to Give a Feeling of Size -- The Effects of Friction, Air Resistance and Wind -- Timing Cycles�How Long a Repeat? -- A Waving Flag -- Multiple Character Scenes -- Digital Crowd Scenes -- Effects Animation: Flames and Smoke -- Water -- Rain -- Water Drops -- Snow -- Explosions -- Digital Effects -- The Aesthetic in Effects Animation -- Chapter 4 -- Repeat Movements of Inanimate Objects -- Timing a Walk -- Types of Walk -- Spacing of Drawings in Perspective Animation -- Timing Animals\' Movements -- Horses -- Other Quadrupeds -- Timing an Animal\'s Gallop -- Bird Flight -- Drybrush (Speed Lines) and Motion Blur -- Accentuating a Movement -- Strobing -- Fast Run Cycles -- Characterization (Acting) -- The Use of Timing to Suggest Mood -- Synchronizing Animation to Speech -- Chapter 5 -- Lip-Sync�1 -- Lip-Sync�2 -- Lip-Sync�3 -- Timing and Music -- Traditional Camera Movements -- 3D Camera Moves -- Peg Movements in Traditional Animation -- Peg Movements in 3D Animation -- Editing Animation -- Editing for Feature Films -- Editing for Television Episodes -- Editing for Children\'s Programming -- Editing for Internet Downloads -- Games.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 778.5347 WHI (Browse shelf(Opens below)) 1 Available 00212180

Previous ed.: 1981.

Includes index.

Chapter 1 -- Introduction: General Principles of Timing -- Timing for TV Series -- Timing for Full Animation -- Timing in General -- What is Good Timing? -- The Storyboard -- Traditional Storyboards -- Digital Storyboards -- Additional Storyboard Effects -- Responsibility of the Director -- The Basic Unit of Time in Animation -- Timing for Television vs. Timing for Feature Films -- Slugging -- Bar Sheets -- Timing for Traditional Animation: Exposure Charts or Exposure Sheets -- Timing for an Overseas Production -- Timing for a 2D Digital Production -- Timing for a 3D Digital Production -- Timing for an Actor-Based Program (Performance or Motion Capture) -- Animation and Properties of Matter -- Chapter 2 -- Movement and Caricature -- Cause and Effect -- Newton\'s Laws of Motion -- Objects Thrown Through the Air -- Timing of Inanimate Objects -- Rotating Objects -- Irregular Inanimate Objects -- Animate Objects�Characters -- Force Transmitted Through a Flexible Joint -- Force Transmitted Through Jointed Limbs -- Spacing of Drawings�General Remarks -- Spacing of Drawings -- Timing a Slow Action -- Timing a Fast Action -- Getting Into and Out of Holds -- Single Frames or Double Frames? Ones or Twos? -- How Long to Hold? -- Anticipation -- Follow Through -- Overlapping Action -- Chapter 3 -- Timing an Oscillating Movement -- Timing to Suggest Weight and Force�1 -- Timing to Suggest Weight and Force�2 -- Timing to Suggest Weight and Force�3 -- Timing to Suggest Weight and Force�4 -- Timing to Suggest Force: Repeat Action -- Character Reactions and \'Takes\' -- Timing to Give a Feeling of Size -- The Effects of Friction, Air Resistance and Wind -- Timing Cycles�How Long a Repeat? -- A Waving Flag -- Multiple Character Scenes -- Digital Crowd Scenes -- Effects Animation: Flames and Smoke -- Water -- Rain -- Water Drops -- Snow -- Explosions -- Digital Effects -- The Aesthetic in Effects Animation -- Chapter 4 -- Repeat Movements of Inanimate Objects -- Timing a Walk -- Types of Walk -- Spacing of Drawings in Perspective Animation -- Timing Animals\' Movements -- Horses -- Other Quadrupeds -- Timing an Animal\'s Gallop -- Bird Flight -- Drybrush (Speed Lines) and Motion Blur -- Accentuating a Movement -- Strobing -- Fast Run Cycles -- Characterization (Acting) -- The Use of Timing to Suggest Mood -- Synchronizing Animation to Speech -- Chapter 5 -- Lip-Sync�1 -- Lip-Sync�2 -- Lip-Sync�3 -- Timing and Music -- Traditional Camera Movements -- 3D Camera Moves -- Peg Movements in Traditional Animation -- Peg Movements in 3D Animation -- Editing Animation -- Editing for Feature Films -- Editing for Television Episodes -- Editing for Children\'s Programming -- Editing for Internet Downloads -- Games.

Powered by Koha