Digital character development : theory and practice / by Rob O'Neill.
Material type: TextPublication details: San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2008.Description: 306 p. : ill. (some col.) ; 24 cmISBN:- 9780123725615 (hbk.) :
- 9780123725615 (hbk.) :
- 006.696 ONE
- TR897.7
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Long Loan | TUS: Midlands, Main Library Athlone General Lending | 006.696 ONE (Browse shelf(Opens below)) | 1 | Available | 207873 |
Part 1.An introduction to digital characters -- 1.Overview -- 2.Contemporary issues related to digital characters -- 3.History of digital characters -- 4.Character technology and code -- Part 2.Character technology -- 5.Introduction to character technology -- 6.Motion systems -- 7.Deformation systems -- 8.Face setup -- 9.Rig-synthesis -- Part 3.Animation technology -- 10.Introduction to animation technology -- 11.Traditional animation techniques -- 12.Motion capture -- 13.Procedural animation -- 14.Case studies in character interactivity -- Part 4.Conclusions -- 15.The future of digital characters -- 16.Conclusion.
Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology.