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Write your way into animation and games : create a writing career in animation and games / Christy Marx.

By: Contributor(s): Material type: TextTextPublication details: Amsterdam ; London : Focal, c2010.Description: vi, 418 p. : ill. ; 24 cmISBN:
  • 9780240813431 (pbk.) :
  • 9780240813431 (pbk.) :
Subject(s): DDC classification:
  • 808.23 MAR
LOC classification:
  • PN1996 .M444 2010
Contents:
Part I.Writing for animation -- 1.Animation terminology -- 2.The basics -- 3.Basic animation writing structure -- 4.Developing characters -- Section 2.Widening your perspective -- 5.Animation comedy and gag writing -- 6.The animated feature -- Section 3.Opening doors -- 7.The pitch -- 8.Breaking and entering -- 9.Agents, networking, and finding work -- Part 2.Writing for games -- Section 1.The first things you need to know -- 10.Writing vs. Design -- 11.Interactivity and its effect s-- 12.Old tools/new tools -- 13.Interactive media and the writer -- 14.Creating a work of digital storytelling: the development process -- Section 2.Interactive narrative -- 15.The Script format -- 16.Script and proposal formatting -- 17.Interactive multimedia narrative and linear narrative -- 18.The elements of interactive multimedia narrative -- Section 3.Widening your perspectives - serious game s-- 19.Designing simulation storeis from tacit knowledge -- 20.Simulation stories and free play -- 21.Experience management -- 22.Back story and free play -- 23.Storeis in state-of-the-art serious games -- Section 4.Opening the doors -- 24.Working as a digital storyteller -- 25.Creating your own showcase -- 26.Breaking and entering.
Summary: Christy Marx offers expert advice on how to become an animation and games writer. She includes in this book helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 808.23 MAR (Browse shelf(Opens below)) 1 Available 223228

Includes index.

Includes bibliographical references and index.

Part I.Writing for animation -- 1.Animation terminology -- 2.The basics -- 3.Basic animation writing structure -- 4.Developing characters -- Section 2.Widening your perspective -- 5.Animation comedy and gag writing -- 6.The animated feature -- Section 3.Opening doors -- 7.The pitch -- 8.Breaking and entering -- 9.Agents, networking, and finding work -- Part 2.Writing for games -- Section 1.The first things you need to know -- 10.Writing vs. Design -- 11.Interactivity and its effect s-- 12.Old tools/new tools -- 13.Interactive media and the writer -- 14.Creating a work of digital storytelling: the development process -- Section 2.Interactive narrative -- 15.The Script format -- 16.Script and proposal formatting -- 17.Interactive multimedia narrative and linear narrative -- 18.The elements of interactive multimedia narrative -- Section 3.Widening your perspectives - serious game s-- 19.Designing simulation storeis from tacit knowledge -- 20.Simulation stories and free play -- 21.Experience management -- 22.Back story and free play -- 23.Storeis in state-of-the-art serious games -- Section 4.Opening the doors -- 24.Working as a digital storyteller -- 25.Creating your own showcase -- 26.Breaking and entering.

Christy Marx offers expert advice on how to become an animation and games writer. She includes in this book helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives.

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