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Beginning programming for dummies / Wallace Wang.

By: Material type: TextTextSeries: For dummiesPublication details: Hoboken, N.J. : Wiley, c2007.Edition: 4th edDescription: xviii, 384 p. : ill. ; 24 cmISBN:
  • 9780470088708 (pbk.) :
  • 9780555035429 (computer optical disc) :
  • 9780470088708
Subject(s): DDC classification:
  • 005.26 WAN
LOC classification:
  • QA76.6
Contents:
1.Learning computer programming for the first time -- 2.All about programming languages -- 3.How to write a program -- 4.The tools of a computer programmer -- 5.Getting started -- 6.The structure of a computer program -- 7.Variables, constants, and comments -- 8.Crunching numbers and playing with strings -- 9.Making decisions with branching statements -- 10.Repeating yourself with loops -- 11.Dividing a program into subprograms -- 12.Storing stuff in arrays -- 13.Playing with object-oriented programming -- 14.Sorting and searching algorithms -- 15.Debugging programs -- 16.Optimizing your code -- 17.Creating a user interface -- 18.Playing with HTML -- 19.Making interactive web pages with JavaScript -- 20.Using Java Applets on web pages -- 21.Ten additional programming resources -- 22.Ten cool programming careers.
Summary: This introduction to programming uses QBasic for examples along with samples of C, Pascal and Java code to show how different languages accomplish the same task. It explains the basic tools and software, and advanced programming disciplines.
Holdings
Item type Current library Call number Vol info Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 005.26 WAN (Browse shelf(Opens below)) 1 Available 202781
Long Loan TUS: Midlands, Main Library Athlone CD 005.26 WAN (Browse shelf(Opens below)) CD 673 1 Available 202782

Previous ed.: 2004.

Includes index.

CD-ROM in back pocket.

1.Learning computer programming for the first time -- 2.All about programming languages -- 3.How to write a program -- 4.The tools of a computer programmer -- 5.Getting started -- 6.The structure of a computer program -- 7.Variables, constants, and comments -- 8.Crunching numbers and playing with strings -- 9.Making decisions with branching statements -- 10.Repeating yourself with loops -- 11.Dividing a program into subprograms -- 12.Storing stuff in arrays -- 13.Playing with object-oriented programming -- 14.Sorting and searching algorithms -- 15.Debugging programs -- 16.Optimizing your code -- 17.Creating a user interface -- 18.Playing with HTML -- 19.Making interactive web pages with JavaScript -- 20.Using Java Applets on web pages -- 21.Ten additional programming resources -- 22.Ten cool programming careers.

This introduction to programming uses QBasic for examples along with samples of C, Pascal and Java code to show how different languages accomplish the same task. It explains the basic tools and software, and advanced programming disciplines.

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