The game audio tutorial : a practical guide to sound and music for interactive games / Richard Stevens, Dave Raybould.
Material type: TextPublication details: Oxford : Focal, 2011.Description: 400 p. : col. ill. ; 24 cmISBN:- 9780240817262 (pbk.) :
- 9780240817262 (pbk.)
- 794.80285 STE
- QA76.76.C672
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Long Loan | TUS: Midlands, Main Library Athlone General Lending | 794.80285 STE (Browse shelf(Opens below)) | 1 | Available | 218977 |
Browsing TUS: Midlands, Main Library shelves, Shelving location: Athlone General Lending Close shelf browser (Hides shelf browser)
793.7 FRI The best drinking games book ever!. | 793.74 DUN Mathematical bafflers / | 794.12 MOR Tackle chess / | 794.80285 STE The game audio tutorial : a practical guide to sound and music for interactive games / | 794.8151 VER Micro Java games development / | 794.81526 PAR Introduction to game physics with Box2D / | 794.81526 PAR Introduction to game physics with Box2D / |
Includes bibliographical references (p. 413-415) and index.
Basic training -- How big is the truck? -- Making it sound real -- Music systems -- Dialogue -- Making it sound good -- Advanced sound system design -- Next steps.
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay.