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Simulations and the future of learning : an innovative (and perhaps revolutionary) approach to e-learning / Clark Aldrich.

By: Material type: TextTextPublication details: San Francisco, Calif. ; [Great Britain] : Pfeiffer, c2004.Description: xi, 282 p. : ill. ; 24 cmISBN:
  • 9780787969622 (alk. paper) :
  • 0787969621
Subject(s): DDC classification:
  • 371.334 ALD
LOC classification:
  • LB1029.S53 A43 2004
Online resources:
Contents:
Do you want fries with that e-learning? -- In the game -- The primary colors of content -- The e-learning arms race -- The myth of subject matter experts -- The search for content -- What would a leadership situation look like? -- Uncovering the essence of leadership -- The lure of linear content -- Rules for a post-textbook world : simulation design principles -- The beginning of open-ended content : sets and figures -- What do people do all day? : the animation system -- The ultimate hurdle : the dialogue system -- Modeling a little world : the physics system -- Modeling the inhabitants : the AI system -- A new look at work : the interface system -- The scariest word of all : gameplay -- Why use grades, anyway? : metrics, scores, and simulations -- Virtual leader vs. the world -- Seventeen simulation issues -- A manifest destiny : simulations and the training industry -- Epilogue, looking back at schools.
Summary: This work is designed for training managers, human resource professionals, chief learning officers, and anyone else who makes their living creating and disseminating training or educational content. Readers should learn how to build simulators, how to evaluate them, and how to use them.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Long Loan TUS: Midlands, Main Library Athlone General Lending 371.334 ALD (Browse shelf(Opens below)) 1 Available 128522

Includes index.

Do you want fries with that e-learning? -- In the game -- The primary colors of content -- The e-learning arms race -- The myth of subject matter experts -- The search for content -- What would a leadership situation look like? -- Uncovering the essence of leadership -- The lure of linear content -- Rules for a post-textbook world : simulation design principles -- The beginning of open-ended content : sets and figures -- What do people do all day? : the animation system -- The ultimate hurdle : the dialogue system -- Modeling a little world : the physics system -- Modeling the inhabitants : the AI system -- A new look at work : the interface system -- The scariest word of all : gameplay -- Why use grades, anyway? : metrics, scores, and simulations -- Virtual leader vs. the world -- Seventeen simulation issues -- A manifest destiny : simulations and the training industry -- Epilogue, looking back at schools.

This work is designed for training managers, human resource professionals, chief learning officers, and anyone else who makes their living creating and disseminating training or educational content. Readers should learn how to build simulators, how to evaluate them, and how to use them.

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